What's NEW
----------

[2016-04-11]
 * replaced SDL_delay with sched_yield delay [MikeDX]
 * fixed runtime for emscripten [MikeDX]
 * changed key repeat delay to 250ms instead of 500ms [MikeDX]
 * cursor no longer flashing when moving in editor [MikeDX]

[2016-04-10]
 * enabled ssh uploading on zip2div process export [MikeDX]
 * updated game window to use the same caption as the IDE [MikeDX]

[2016-03-24]
 * fixing windows build [Mike Green]
 * moving memptr conts from int/long to uin32_t / uint64_t [Mike Green]
 * adding casts to fix osx build [Mike Green]
 * adding NETPLAY ifdefs to fix non network builds [Mike Green]
 * fixing free memory routine definition [Mike Green]
 * updating divpcm.c with casts to fix osx build [Mike Green]
 * adding pseudo stack, fixes clone() on 64bit builds [Mike Green]
 * updating runner to work better with osx builds [Mike Green]

[2016-03-23]
 * added first multiplayer into builds (use with HAS_NET in cmake) [MikeDX]
 * added reset of meminfo struct to -1 if get free mem fails [MikeDX]

[2016-03-22]
 * updating numpad keycodes for windows builds [MikeDX]
 * adding missing keypad codes (linux) [MikeDX]
 * fixed free memory in sys info box (maybe not for osx build) [MikeDX]

[2016-03-21]
 * some formatting cleanup in dll code [MikeDX]
 * fixing etting of mouse x / y [MikeDX]
 * updated javascript build to look for autoload dll files [MikeDX]
 * added command to create js dll files [MikeDX]
 * added missing declarations to pandora cmake file [MikeDX]
 * including javascript dlls in html builds [MikeDX]
 * updated html Makefile to support javascript addon dlls [MikeDX]
 * adding stdint.h to dll/div.h to allow creation of javascript "dll" files [MikeDX]

[2016-03-20]
 * fixed select via keys and ctrl+x/c/v [MikeDX]
 * fixing bug in javascript build where fpg would not be read properly [MikeDX]

[2016-03-19]
 * updated divpcm to use quickload [MikeDX]
 * fixing git whats new logger [Mike Green]
 * added git date log for "whats new" changelog output from gitlog [Mike Green]
 * updating osx cmake script [Mike Green]
 * adding mac app bundle script [Mike Green]
 * fixing osx build [Mike Green]

[2016-03-18]
 * added sdlgfx to droid makefile [root]
 * expaning range check on mouse pointer graphic to prevent crash when dragging map from fpg [MikeDX]
 * fixing sdl surface memory leak [MikeDX]
 * made sound editor work [MikeDX]
 * fixed memory leaks [MikeDX]

[2016-03-17]
 * fixed some memory leaks [MikeDX]
 * removing libjpeg from linux build [mike]
 * made some progress with sound files in the IDE. PCM loading not working yet, nor is session sounds [MikeDX]
 * made some progress with sound files in the IDE. PCM loading not working yet, nor is session sounds [MikeDX]

[2016-03-16]
 * adding boundary box for zoom, should fix editor zoom crashes [MikeDX]
 * removing duplicate stdio.h include (already in global.h [MikeDX]
 * updating debug printf / printf stuff. should fix fpg load / palette load crashing bug [MikeDX]
 * improving fpopen [MikeDX]
 * removing printf [MikeDX]
 * removing printf [MikeDX]
 * modifying some printf stuff [MikeDX]

[2016-03-15]
 * removing SPACE al alt for mouse left - may reintroduce later [MikeDX]
 * adding dummy fopen for non debug builds [MikeDX]
 * setting prg path in system/exec.path [MikeDX]
 * added search in prg path (debugging only) [MikeDX]
 * removing reding of free space of drives, should fix drive not ready bug [MikeDX]
 * added -D{PLATFORM}=1 to command line to confirm platform build [MikeDX]
 * removing libjpeg from windows builds [MikeDX]
 * removing libjpeg from linux builds [MikeDX]
