What's NEW
----------

[2016-04-23]
 * fixing error when import "dllname" used without trailing slash and free_syntax not defined [MikeDX]

[2016-04-22]
 * renamed CD_ROM variable to cdrom [MikeDX]
 * renaming PlaySound -> DivPlaySound due to compiler conflict [MikeDX]
 * rewritten and cleaned up divdll (plugin) routines to autodetect system extension (dll.js/so/dll) [MikeDX]
 * updated mkdir to use osdep __mkdir [MikeDX]

[2016-04-21]
 * Adding option to reload prg on session load if newer file is found (windows) [Mike Green]
 * Added check for new version of PRG on session load, prompting to reload if required (non win32 builds) [MikeDX]
 * removing alerts when setting video mode and returning to div since we rely on SDL to set sensible video modes [MikeDX]

[2016-04-19]
 * removed duplicate apple specific code [Mike Green]
 * Fixing detection of fullscreen [Mike Green]
 * OSX - fixing compiler warnings and fullscreen switching [Mike Green]
 * fixing osx cmake rules [Mike Green]
 * adding bundle references for OSX build [Mike Green]
 * added OGG playing [MikeDX]
 * wip physics dll [MikeDX]
 * added support in div dll for fpg/graph data [MikeDX]
 * fixing windows build where sched_yield() isnt supported [MikeDX]
 * Fixes fopen() not returning 0 on failure [Freark van der Berg]

[2016-04-18]
 * updated div.h to allow creation of windows dll extensions [MikeDX]

[2016-04-17]
 * fixing fopen to look for file in prg dir first. [MikeDX]
 * Fixes accessing outside of ventana buffer bound [Freark van der Berg]

[2016-04-11]
 * replaced SDL_delay with sched_yield delay [MikeDX]
 * fixed runtime for emscripten [MikeDX]
 * changed key repeat delay to 250ms instead of 500ms [MikeDX]
 * cursor no longer flashing when moving in editor [MikeDX]

[2016-04-10]
 * enabled ssh uploading on zip2div process export [MikeDX]
 * updated game window to use the same caption as the IDE [MikeDX]
