What's NEW
----------

[2016-06-19]
 * Fixed some broken formatting in the help file [MikeDX]
 * Improvements to sound editor (not yet working properly, but working better than it was) [MikeDX]
 * Added load_sound and unload_sound for loading / unloading ogg, pcm and wav sound effect files [MikeDX]
 * Improved system messages [MikeDX]

[2016-06-17]
 * Added load_ogg and unload_ogg to help file [MikeDX]
 * Fixed virtual stack pointer array used by clone() [MikeDX]
 * Added ability to load / test PCM files in the IDE [MikeDX]
 * Removed debug output of desktop colours [MikeDX]
 * Fixed html ports scrolling page up / down on key up / down [MikeDX]
 * Fixed OGG/WAV and PCM in Html Builds [MikeDX]
 * Updated load/save functions to look in more places when loading and saving data [MikeDX]
 * Updated timers to allow up to 999fps [MikeDX]
 * Added WAV Header struct definition [MikeDX]
 * Fixed PCM loading and cleaned up sound playing code [MikeDX]

[2016-06-14]
 * Updated batch prg->binary processing to include Android target [MikeDX]
 * Added browser compile option for embedded images [MikeDX]
 * Added mode8 to android builds [MikeDX]

[2016-06-13]
 * Changed name of new 3d map from Mapa 3D to 3D Map [MikeDX]
 * Added PRG template for NEW programs [MikeDX]
 * Less harsh new default colour scheme [MikeDX]
 * Fixed volume controls in the IDE [MikeDX]
 * Better default colours in PRG editor [MikeDX]
 * Fixed Error on play mod (OSX) [MikeDX]
 * Added very simple music line/position counter to song window and set to only play once without loop [MikeDX]
 * Improved git whatsnew output, adding range option [MikeDX]
 * Fixed compiler error grammar 'expecting for' in various places. [MikeDX]
 * Fixed IDE Song window [MikeDX]
 * Changed "Start" to "Reset" in DIV profiler [MikeDX]

[2016-06-11]
 * Fixed splashscreen in html/javascript builds [MikeDX]
 * Cleaned up sound playing code routines [MikeDX]
 * Improved batch platform export scripts [MikeDX]
 * Fixed detection of files in DIV IDE browser [MikeDX]
 * Removed extra check in keyboard routine for codes less than zero (not possible) [MikeDX]
 * Fixed Radio buttons in div calculator (Hex/Int) [MikeDX]

[2016-06-08]
 * Fixed higher resolutions in GCW builds [MikeDX]
 * Removed javascript call from native build [MikeDX]
 * Fixing HTML build and adding ALT+X to exit in js builds [MikeDX]

[2016-06-07]
 * Fixed memcpy overlap in prg compiler [MikeDX]
 * Fixed Song not being stopped / unloaded when closed in the div IDE [MikeDX]
 * Fixing stopsound in web build [MikeDX]
 * Memory leak fixes [MikeDX]
 * Fixed unloading of registered effects when sound stops playing [MikeDX]
 * Fixed freeing of memory allocated by new_map [MikeDX]

[2016-06-06]
 * Fixed change_channel() - Left & Right Panning control (balance) [MikeDX]
 * Fixed PCM soundfile loading [MikeDX]

[2016-06-05]
 * Added mode8 to GCW0 build [MikeDX]
 * Added mode8 to pandora build [MikeDX]
 * Updated GP2X port cmake rules [MikeDX]
 * README.md edited online with Bitbucket [MikeDX]

[2016-05-31]
 * Updated gitinore file [MikeDX]
 * Updated Mode8 to correctly draw trans / masked objects and prevent crash when drawing out of bounds [MikeDX]
 * Changed pointer size in clone command, Fixes Sorcerers Duel [MikeDX]
 * Made standalone compiler work again [MikeDX]

[2016-05-30]
 * Fixed ITAN table - Making HTML port work [MikeDX]

[2016-05-29]
 * Added mode8 to HTML builds [MikeDX]
 * Added Mode8 to Raspberry Pi builds [MikeDX]
 * Mode8 Fixes [MikeDX]

[2016-05-28]
 * Mode8 Improvements, making wicked8 and superkarts work [Mike Green]
 * Removed un-necessary SDL_UpdateRect from screen update routine [Mike Green]
 * Added Mode8 to OSX Build [Mike Green]
 * Fixed DIV Crashing when all Sound channels in are use [Mike Green]

[2016-05-26]
 * Fixed mode8 compiling on OSX [Mike Green]
 * Fixed windows build [MikeDX]

[2016-05-25]
 * fixing div1run to use DIV DLL [MikeDX]
 * Ensuring inter.h is only included once [MikeDX]
 * Fixing some crashes in WLD Editor [MikeDX]

[2016-05-21]
 * Updating mode8 to correctly draw objects in trans / masked [MikeDX]
 * Updated README to include MODE8 [MikeDX]
 * Added mode8 to Linux build [MikeDX]
 * Mode8 Now working (Thanks to Fransesco Amato) [MikeDX]

[2016-05-16]
 * fixed path seperator in fpg save-as [MikeDX]
 * Added pakfile unpacker tool [MikeDX]

[2016-05-01]
 * cleanup / instructions for pi cross compile [MikeDX]
 * fixed up raspberry pi cross compile buildscripts [MikeDX]

[2016-04-30]
 * removing SDL_gfx files from compile except framerate as code is unused [MikeDX]

[2016-04-29]
 * increased max drawing from 256 to 16384 [MikeDX]

[2016-04-23]
 * fixing error when import "dllname" used without trailing slash and free_syntax not defined [MikeDX]

[2016-04-22]
 * renamed CD_ROM variable to cdrom [MikeDX]
 * renaming PlaySound -> DivPlaySound due to compiler conflict [MikeDX]
 * rewritten and cleaned up divdll (plugin) routines to autodetect system extension (dll.js/so/dll) [MikeDX]
 * updated mkdir to use osdep __mkdir [MikeDX]

[2016-04-21]
 * Adding option to reload prg on session load if newer file is found (windows) [Mike Green]
 * Added check for new version of PRG on session load, prompting to reload if required (non win32 builds) [MikeDX]
 * removing alerts when setting video mode and returning to div since we rely on SDL to set sensible video modes [MikeDX]

[2016-04-19]
 * removed duplicate apple specific code [Mike Green]
 * Fixing detection of fullscreen [Mike Green]
 * OSX - fixing compiler warnings and fullscreen switching [Mike Green]
 * fixing osx cmake rules [Mike Green]
 * adding bundle references for OSX build [Mike Green]
 * added OGG playing [MikeDX]
 * wip physics dll [MikeDX]
 * added support in div dll for fpg/graph data [MikeDX]
 * fixing windows build where sched_yield() isnt supported [MikeDX]
 * Fixes fopen() not returning 0 on failure [Freark van der Berg]

[2016-04-18]
 * updated div.h to allow creation of windows dll extensions [MikeDX]

[2016-04-17]
 * added ogg support to load wav [Mike Green]
 * fixing fopen to look for file in prg dir first. [MikeDX]
 * Fixes accessing outside of ventana buffer bound [Freark van der Berg]

[2016-04-11]
 * replaced SDL_delay with sched_yield delay [MikeDX]
 * fixed runtime for emscripten [MikeDX]
 * changed key repeat delay to 250ms instead of 500ms [MikeDX]
 * cursor no longer flashing when moving in editor [MikeDX]

[2016-04-10]
 * enabled ssh uploading on zip2div process export [MikeDX]
 * updated game window to use the same caption as the IDE [MikeDX]
